Go is played on a square board printed with a grid
of any size. The most common board sizes have either 9x9, 13x13 or
19x19 lines. The 19x19 grid is the official tournament size. The
simplest way to explain the rules of the game it to look at a 7x7
board, however the rules are the same for all sizes of board. The
game begins with an empty board*. The dark spot in the middle of the
board is used both for orientation and as a marker for the placement
of pieces in handicapped games (cf. section 7).
* With the exception of handicap
games; see section 7 below.
7 x 7 Go Board
2.
Legal Moves
A Go move involves placing a stone on one of the
intersections on the board, as opposed to other games like
chess and checkers, where pieces are placed in the spaces between
the lines. In the figure above you will see the first four moves of
an instruction game. The moves are numbered to indicate the order in
which they were played.
That's right; in Go the black player moves first!
Another legal move, which is difficult to
illustrate, is a pass, where one player chooses to
miss a turn. Once both players have passed consecutively the game
ends.
Moves 1 - 4
3.
Capturing Stones
During a Go game one or more stones can be captured
by completely surrounding them, i.e. filling all empty points around
them. We show two examples: in the above figure a one stone capture,
in the figure below a three stone capture.
After black has played his move at 1 in both
figures he removes the captured white stones from the board as
illustrated
Note : Needless to say, being
captured is usually bad, however there are situations
where one sacrifices one or more stones to gain advantage elsewhere.
One stone
is captured ...
Three stones
are
captured ...
... and removed
... and
removed
4. The
Aim of Go
The aim of Go is to conquer a larger part of the
board than your opponent. The conquered part exists of the stones
placed on the board plus the stones which could be added safely,
i.e. inside your own walls. The figure shows a final position. The
score for this game would be: black has 11 stones on the board and
could add 16 stones inside his own walls, white has 11 stones on the
board and could add 11 stones inside his own walls, so the score is
11+16 - 11+11 is 5 points for black. Black won this game.
Conquering the board
5.
Komi
You might argue that it is not fair that black won
the game because he had the advantage of moving first. This is why
the white player receives a compensation for the fact that he moves
second, call-ed the komi (Japanese). Funnily enough, the
komi hardly depends on the board size. According to
Japanese professional Go players the komi should be 5.5
points for the board sizes 9x9, 13x13 and 19x19. In the above game
we played on a 7x7 board. If we assume that the komi was
5.5 points, white would have won by 1/2 point, the smallest possible
margin.
Note 1 : The komi value
differs between diff-erent countries. It can even differ between
different tournaments. Basically it is up to the organizer to decide
with how much komi the game is played.
Note 2 : The komi
includes half a point (5.5) to ensure that the game cannot end
in a draw.
6.
The Ko Rule
Imagine we have the following situation (i) with
black to move and black decides to capture the white stone (ii).
In the resulting position (iii) white is to move
and could now decide to capture a black stone (iv). The final
position will be the same as the starting position (i).
This implies that this move sequence could repeat
itself endlessly. To avoid this, the game has a special rule, the ko
rule (Japanese) which prohibits the same position (i.e. the whole
board!) repeating itself. In the diagram, (iv) would be prohibited
by the ko rule.
i. Black to move
iii. White
stone
is captured
ii. Black captures white
iv. White captures back
7.
Handicap
One of the many nice features of Go is that you
don't have to find an opponent of equal strength and experience to
have an exciting game.
The Go game provides a handicap system which allows
you even the game out by adding some initial stones on the
board.
The larger the strength difference the more stones
are added. These stones are called handicap stones and are placed on
predefined points, indicated on the Go board by circles.
Here you see two examples: a handicap 3 and a
handicap 9 game. The latter is usually considered the maximum for
19x19 Go and as you can see from the figure is far more than
reasonable for 7x7.